![]() I wanted to continue pursuing my passion, I decided I wanted to do things a little more creatively. When the field is, you've got to find something to survive. That's wild that the recession spurred such a jump in your career. I loved what they did, and it seems they loved my background. Zynga back then was starting to do CityVille, and they needed somebody who had drawing skill and an architectural background to be their designer. ![]() I put my proposal out, and a perfect fit at Zynga. So I looked to digital or concept art as the next logical step. So I thought, "Maybe it's time to step away and try to do something else." But I wanted something where I could continue to be creative. In the end of 2008, just because the economy went bad, the whole architecture field died down. Usually a firm has very few design architects who purely just design buildings. One is called the design architect the other is the production architect. Typically, in an architecture firm, there are two types of architects. I graduated and worked as an architect for 12 years. When I went to school, I took architecture because it was one of the majors I could pick to utilize my drawing skill and passion, and also build something. I started drawing when I was 2 years old. Media Platforms Design Team Talk about your architectural background, and how you came to be designing virtual buildings for games.
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